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Old Feb 15, 2012, 04:35 AM // 04:35   #1
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Default Signet of Ghostly Might Rework

I propose to make a revision to a ritualist skill

Reasons

...SoS was nerfed a 2nd Time so Rits need some love
...Can only have 1 Sos in a group so this will allow a 2nd complimenting communing rit in a group that has a standard channeling sos rit
...most communing elites are not used in pugs

Signet of Ghostly Might

1 Second Activation
30 Second Recharge
Attribute Communing

Elite Signet. Create a level 1...10...12 spirit. This spirit deals 5...17...20 damage with attacks and die after 60 seconds. This spirit attacks at up to 6 foes adjacent to random target. These attacks cause burning for +1...3...4 seconds if they hit.
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Old Feb 15, 2012, 04:42 AM // 04:42   #2
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Err, no. SoGM is one of the better balanced elites in the game, and is really quite fine as it is. Smart skill balancing means buffing underpowered skills, not skills that are already pretty good. If you want an update to a rit elite, look at something like Defiant was Xinrae.

Plus, rits hardly need more love. Anet has proven time and time again that they are awful at nerfing SoS, as SoS (and spirit spam builds in general) are still some of the most powerful offensive builds in the game. Plus, rits just got a buff to their lightning damage, can heal, can spam powerful support spells, can play the role of a hightly damaging (if frail) physical character, and can (thanks once again to the elemental damage change) be an effective explosive growth minion bomber. There are many more classes that need updates over the rit... and this is coming from someone who's second most used character is a ritualist.
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Old Feb 15, 2012, 04:46 AM // 04:46   #3
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Your reasons fail and your skill change actually makes SoGM a _worse_ skill.
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Old Feb 15, 2012, 09:47 AM // 09:47   #4
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No thanks, that's terribad. Making it affect ALL allied spirits in range but reducing the IAS buff to 25% would be better.
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Old Feb 15, 2012, 09:52 AM // 09:52   #5
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Problem about SoGM isn't elite not beeing effective enough it's the fact that theres only a single utility slot with the build. Which means no space for importaint PVE-Only skills making it subpar to many other builds.
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Old Feb 15, 2012, 10:25 AM // 10:25   #6
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Oh my, no. The current version is a hundred times better, and really it's the one of few decent elites rits have (I agree with Lanier on the class being pretty OP but I always think it lacks a serious elites choice, but that's all another story).
And...

Quote:
...SoS was nerfed a 2nd Time so Rits need some love
Please, it was hardly nerfed, you have to really look hard to see any difference at all....I think rits are really the ones who less need love, they have "power creep" written all over their tattooes
Quote:
...most communing elites are not used in pugs
Most aren't, but you chose a very popular one instead so I don't see the sense of it
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Old Feb 15, 2012, 06:41 PM // 18:41   #7
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When you say it will enable 2 rits to be in the party - ive used 2 rits before and after the sos change and tbh - ive not seen anything that causes a problem.A few less dmg points after sos change doesnt really do anything major as foes still die.I tend to view spirits same as minions - minions are meat shields and spirits are in a way spirit shields.
Do pugs these days dictate how many rits are used and if so what skills are used ?
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Old Feb 16, 2012, 03:26 AM // 03:26   #8
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Communing has already lots of attacking spirits.

There's no need to replace something that makes attacking spirits better with yet another attacking spirit.

I'd rather have some way to gain extra energy like when I use spirit siphon with channeling magic, without having to go 3-attribute just for that skill.
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Old Feb 16, 2012, 04:14 AM // 04:14   #9
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Quote:
Originally Posted by MithranArkanere View Post
I'd rather have some way to gain extra energy like when I use spirit siphon with channeling magic, without having to go 3-attribute just for that skill.
You can already use boon of creation or signet of creation (or both if you really needed it...) from the spawning power line. Spirit siphon may be OP, but the two other skills I mentioned are adequate for managing energy in offensive communing builds. In fact, I typically leave out signet of creation, as boon of creation along is sufficient.
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Old Feb 16, 2012, 03:29 PM // 15:29   #10
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That can't compare to Spirit Siphon.

Spirit Siphon produces so many energy that I can use it to throw spirit rifts all over the place without pause.

Boon of creation and signet of creation give you enough energy when you have 5 and 10 energy spirits, but most communing spirits have high costs.
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Old Feb 16, 2012, 09:53 PM // 21:53   #11
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Quote:
Originally Posted by MithranArkanere View Post
That can't compare to Spirit Siphon.

Spirit Siphon produces so many energy that I can use it to throw spirit rifts all over the place without pause.

Boon of creation and signet of creation give you enough energy when you have 5 and 10 energy spirits, but most communing spirits have high costs.
Uh, no, not really. Like I said, in my SoGM build, I just use boon of creation and I'm fine. This is used alongside pain, vamp, anguish, disenchantment, and shadowsong. You might need to spec into channeling if you're going to use dissonance, but for the other communing offensive spirits, boon of creation works just fine. Actually, with dissonance, I'd probably just take sig of creation and boon of creation instead of speccing into channeling. Of course boon of creation is nowhere near as good as spirit siphon but its not like I need any more energy with these spirits than what I would get from boon.

And remember, I'm talking about the offensive spirits here (since this is SoGM that is being discussed), so not the defensive ones, since its just silly to use those in a SoGM build anyway.
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Old Feb 16, 2012, 11:09 PM // 23:09   #12
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Shadowsong, Dissonance, Disenchantment and Anguish, and there goes all of your energy.
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Old Feb 17, 2012, 12:29 AM // 00:29   #13
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Quote:
Originally Posted by MithranArkanere View Post
Shadowsong, Dissonance, Disenchantment and Anguish, and there goes all of your energy.
I just now went to the isle of the nameless with my standard equipment (40 energy) on my rit and casted boon of creation --> pain --> vampirism --> anguish --> disenchantment --> shadowsong. I ended up with about 8 energy left (which is plenty if you should need it for summon spirits). Can we stop this pointless arguement now? You're wrong.
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Old Feb 17, 2012, 02:56 AM // 02:56   #14
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Quote:
Originally Posted by Lanier View Post
I just now went to the isle of the nameless with my standard equipment (40 energy) on my rit and casted boon of creation --> pain --> vampirism --> anguish --> disenchantment --> shadowsong. I ended up with about 8 energy left (which is plenty if you should need it for summon spirits). Can we stop this pointless arguement now? You're wrong.
Dissononace has a higher energy cost than vampirism and pain put together, just saying.
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Old Feb 17, 2012, 03:13 AM // 03:13   #15
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Quote:
Originally Posted by Andemius View Post
Dissononace has a higher energy cost than vampirism and pain put together, just saying.
So throw on SoC and a higher energy set. Once you cast your spirits you basically chill out for 45-60 seconds, its not like being left with lower energy after casting the chain costs you much.

Plus, if he casts Boon of Creation 30s earlier and regens his energy before casting the spirit chain he's already made up the Dissonance difference.
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Old Feb 17, 2012, 03:24 AM // 03:24   #16
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SOGM is already good...
Ritualist is already a must include hero.

I'd rather see them improve/change one of the weapon spells elites.
right now they are all semi-copies of other classes skills.

PS: changed your skill decription
"Paragon Elite Spear Attack deal 5...17...20 damage . This attacks up to 6 foes adjacent to random target. These attacks cause burning for +1...3...4 seconds if they hit."

Random target! wooo spazmo-leeroy jenkins paragon heros FTW, please anet k thanx!
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Old Feb 17, 2012, 03:44 AM // 03:44   #17
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Quote:
Originally Posted by bleh View Post
SOGM is already good...
Ritualist is already a must include hero.

I'd rather see them improve/change one of the weapon spells elites.
right now they are all semi-copies of other classes skills.

PS: changed your skill decription
"Paragon Elite Spear Attack deal 5...17...20 damage . This attacks up to 6 foes adjacent to random target. These attacks cause burning for +1...3...4 seconds if they hit."

Random target! wooo spazmo-leeroy jenkins paragon heros FTW, please anet k thanx!
Are you keeping the 1s cast time 30s recharge that his SoGM has?
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